Jun 13, 2011, 04:19 PM // 16:19
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#81
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Forge Runner
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1) SF Eles fail. Terribly. That means Fire can't be salvaged for heroes, the entire attribute is pretty trash in all but the most select areas.
2) N/Rt healers are good, and they can bring offensive spells (most importantly Strip Enchant) too. I've had a few times when I ran out of resses with N/Rt healers though, that's a consequence of losing UA.
3) In view of the Titan quests having foes with armour so high that Lightning Orb hits squishies for ~80 damage, I'm seriously thinking of using more Mesmers. The big problem is that without mercenaries one can only have two Mesmers, which forces at least one other offensive caster. Necro offensive damage is terrible, which still means the Ele has to occupy the last slot. Hm.
4) I'm not making headway with a viable Blood bar. The damage output is just terrible, arguably weaker than Curses. Oh well.
@AndrewSX - there are no mandatory heroes for everyone I would argue, and everything in the game can be done sans any single skill or template. If you mean "mandatory" as "immensely important" though I can safely say that the MM, SoS and SoGM are all "mandatory". SoS especially is the single most powerful template available.
I can't guarantee that this setup is the most effective for non-Ele players. Elementalist playstyle is pretty much forced to be E/A AP Air (there's only one viable elite choice for offensive Elementalists ...), which is itself much supported by spiky damage. That's what the Invoke Eles and Mesmers do. For other offensive players I have no guarantees since I haven't played them, although chances are they will at least work.
@Morte66 - staff, I like my heroes balled up together nicely. That makes it easy to run forward (with Fall Back) and retreat (also with Fall Back, although in this case nobody will be overextended).
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Jun 13, 2011, 05:59 PM // 17:59
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#82
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Academy Page
Join Date: May 2008
Location: UK
Guild: LF slightly hardcore UK/euro guild
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Quote:
Originally Posted by Jeydra
3) In view of the Titan quests having foes with armour so high that Lightning Orb hits squishies for ~80 damage, I'm seriously thinking of using more Mesmers. The big problem is that without mercenaries one can only have two Mesmers, which forces at least one other offensive caster.
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Have a go with a Panic mes plus a N/Me with Esurge, Wastrel's Demise, Wastrel's Worry, and whatever. The Mesmer has the Fast Casting to maintain Panic, and the Necro has the energy to maintain 2x Wastrel's.
Quote:
I can't guarantee that this setup is the most effective for non-Ele players. Elementalist playstyle is pretty much forced to be E/A AP Air (there's only one viable elite choice for offensive Elementalists ...), which is itself much supported by spiky damage. That's what the Invoke Eles and Mesmers do. For other offensive players I have no guarantees since I haven't played them, although chances are they will at least work.
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This article has served my necro and mesmer very well, almost as well as my ele. My rit clashes with your rit builds, but the other stuff works well for her.
My melee guys have found the bomber/healers/mesmers/invokers useful, but I tend to also want things like orders or multiple copies of splinter and MoP which are irrelevant to eles. And the tactics can be a bit different when you want the aggro on yourself.
Quote:
@Morte66 - staff, I like my heroes balled up together nicely. That makes it easy to run forward (with Fall Back) and retreat (also with Fall Back, although in this case nobody will be overextended).
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I thought so. I'm trying that build with orders tacked on in physical teams. It looks promising. It was just damn useful in Gyala Hatchery for healing turtles, too.
And N/Rt healers are the business.
Last edited by Morte66; Jun 14, 2011 at 09:07 AM // 09:07..
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Jun 13, 2011, 07:28 PM // 19:28
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#83
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Sure Jeydra, don't get me wrong, was just saying that ele's doesn't have heroes so mandatory like for a meele are a smiter or a channeler, for example.
Cracked armor and blood ritual back-up are everything you'd ask your heroes prolly.
Rest is quite free.(Though spirit+minions are one of the best optin out of there).
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Jul 05, 2011, 12:11 PM // 12:11
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#84
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Pre-Searing Cadet
Join Date: Jul 2011
Guild: Pro
Profession: E/R
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Hello. I'm relatively new to Guild Wars and playing as a Elementalist. I find this a very interesting build and I am busy with gathering all the skills and heroes (+ doing all the campaigns is nice for my HoM!).
But my question is.. what weapon and armor should I use? Excuse me if this is a newbie question but I really have no idea!
Thanks in advance,
Edwin
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Jul 05, 2011, 11:16 PM // 23:16
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#85
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Frost Gate Guardian
Join Date: Mar 2010
Profession: E/
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First of all, gathering all skills in that team build requires playing nearly trough all campaigns + EotN. Until then, you could use builds from the stickied Basic Guide to Playing Elementalist or -gasp- your own builds(*). Once you've played through normal mode, you can use this team build in hard mode (or try another profession).
The weapon and armor question is also answered in the stickied Basic Guide to Playing Elementalist. Don't worry if you don't have the perfect weapons - weapons are only fine-tuning and not game-making/breaking as in other online games.
Btw: You found the right subforum and didn't make a new topic for that question ... but why didn't you read the stickied Basic Guide to Playing Elementalist first? That would have you made the best new forum user
(*) This is the place where the community tells you that you can play through normal mode (or the whole game) with any half-decent (or even empty) skill bar, but tbh that's only true if you have good (or imba) heros behind you. (henchmen and heros with default skill bar are not considered good (or imba )).
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Jul 06, 2011, 06:30 AM // 06:30
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#86
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Pretty much, if you're new to the game/ele, you should check out that thread. Keep in mind tho that is kinda outdated (latest update in the 2009 ehe), so don't take everything that's written there as pure gold (Invoke has changed since then, just first thing you could notice).
For quick answer anyway: 40/40 set for casting is the best (but not mandatory)*, a defensive shield+spear set when under attack and maybe a staff, for ene shortage situations.
For armor you shold have the Superior Vigor (+50hp), a proper head piece for element you're using, and for the rest....personally i use Blessed insignas (+AR under ench, and if you're not ench in battle there's something wrong) plus rarely a Rune of recovery if you feel you're going to face Daze (insc "Soundness of mind" on shield can help too), but is really optional.
* 40/40 set is kinda expensive to get unless : you drop a focus with "Forget me not" insc already on-get the collector's/crafter's wand+focus. Crafters in Vasburg Armory/Leviathan Pits in Faction can give you a cheap 40/40 set if you don't care the skin. If you want different skins, the focus can cost a bit for the "Forget me not insc" (like 20-30k).
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Jul 11, 2011, 06:31 PM // 18:31
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#88
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Desert Nomad
Join Date: Dec 2005
Location: Houston, TX
Guild: The Academy [PhD]
Profession: E/A
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Hows WOC HM treating you?
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Jul 12, 2011, 11:25 AM // 11:25
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#89
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Forge Runner
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Quote:
Originally Posted by expugnare
Hows WOC HM treating you?
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Nothing much to say, the difficulty level's on par with Slaver's HM. Bit of aggro control and everything is easy; attack-move still works but there's a risk of accumulating deaths. Also a bit funny how ANet are clearly building against metagame builds with stupid skills like Verata's Aura, but whatever.
Regarding the N/Me Wastrel's spammer, one big problem is that said build carries neither hard res nor Command shouts, a big drawback in the age of bar compression. I've not tried it, but I'm sceptical.
Still got to update this thread with more armour-ignoring damage for dealing with Titan HM missions where foes are level 40++ etc ...
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Jul 12, 2011, 04:06 PM // 16:06
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#90
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Frost Gate Guardian
Join Date: Aug 2009
Location: I live right there, see?
Guild: Apostles of Oblivion
Profession: W/Mo
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^ and some of those titans have Panic for ultimate fun.
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Jul 12, 2011, 04:33 PM // 16:33
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#91
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Jungle Guide
Join Date: May 2010
Location: Italy, Turin
Guild: Lake
Profession: E/
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Haven't tested my ele neither in Titan HM (too lazy to do the NM ones - but if armor is directly related to level, which are 40ish...well.) or WoC (started it only on my Mes).
For what i've heard tho, WoC have a armor/level inflaction in Hm, but not so large (aka: they're though in nm too.)...not like Titans, but neither like WiK (where armor inflaction was nearly 0).
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Jul 20, 2011, 04:10 AM // 04:10
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#92
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Krytan Explorer
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Quote:
Originally Posted by Jeydra
Nothing much to say, the difficulty level's on par with Slaver's HM. Bit of aggro control and everything is easy; attack-move still works but there's a risk of accumulating deaths. Also a bit funny how ANet are clearly building against metagame builds with stupid skills like Verata's Aura, but whatever.
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I would actually say its harder than most of Slaver's, but still easier than Forgewright (with heroes, that is).
The real reason I am posting is that I had a lot of trouble with one quest, Tracking the Corruption. I had to end up using a tank and spank build to do it, because I just couldn't using my normal tactics. So how did you guys do it? I know about the choke point thing, but I think the problem boiled down to the fact that with a MM, the minions went all out and aggroed everything, but without one, I didn't have enough squishy targets for the enemies to waste AoE on. So how did you guys do it without resorting to a cheap tank build?
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Jul 23, 2011, 06:58 PM // 18:58
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#94
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Krytan Explorer
Join Date: Apr 2007
Location: Florida
Guild: Thai Alliance
Profession: R/Mo
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Cheap tank build FTW
Shadow form is just for lawl
Last edited by pakhavit; Jul 23, 2011 at 07:06 PM // 19:06..
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Jul 23, 2011, 09:16 PM // 21:16
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#95
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Tea Powered
Join Date: May 2008
Location: UK
Profession: N/
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Last time I checked this was for an Elementalist player and the question was how to do it without a 'cheap tank' build.
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Jul 24, 2011, 08:51 AM // 08:51
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#96
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Forge Runner
Join Date: Sep 2010
Location: Somewhere far away from you
Guild: The Mirror of Reason[SNOW]
Profession: W/
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Quote:
Originally Posted by pakhavit
Cheap tank build FTW
Shadow form is just for lawl
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Quote:
Originally Posted by Xenomortis
Last time I checked this was for an Elementalist player and the question was how to do it without a 'cheap tank' build.
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I just micro'd a hero bonder and ran a SH bar. Fire AoE spells incinerated them while in full panic mode with MS keeping them on their asses.
Quote:
Originally Posted by Jeydra
Perhaps Panic does conflict with Spiteful Spirit, but when mobs are this big normal concerns go out of the window.
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Skills like Panic, SS and Ineptitude work wonders when collapsed on the same target. I called a target in the middle and the group went boom.
Last edited by Swingline; Jul 24, 2011 at 08:54 AM // 08:54..
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Aug 06, 2011, 09:56 AM // 09:56
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#97
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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Is Spirit Siphon really better than Boon of Creation? I know BoC is an enchantment, and has its weaknesses. However, it's a more reliable source of energy. Spirit Siphon seems good, but is the AI smart enough to use it wisely? As in is the AI not going to use twice in a short time, wasting time and energy overcasting SS when they keep standing near the same spirit before it can regen enough energy?
Also, why no Union on the Soul Twist build? Wouldn't Union be far superior over Dulled Weapon, or am I missing something here?
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Aug 06, 2011, 03:33 PM // 15:33
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#98
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Krytan Explorer
Join Date: Aug 2010
Location: UK
Guild: Gil Worz Is Srs [Bsns]
Profession: W/
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Quote:
Originally Posted by Milennin
Is Spirit Siphon really better than Boon of Creation? I know BoC is an enchantment, and has its weaknesses. However, it's a more reliable source of energy. Spirit Siphon seems good, but is the AI smart enough to use it wisely? As in is the AI not going to use twice in a short time, wasting time and energy overcasting SS when they keep standing near the same spirit before it can regen enough energy?
Also, why no Union on the Soul Twist build? Wouldn't Union be far superior over Dulled Weapon, or am I missing something here?
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At 16 Channeling, Spirit siphon nets 11e and is also on a 3 sec recharge. Assuming that you're always near a spirit with max energy (which is a pretty safe assumption) then BoC won't even come close to Siphon.
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Aug 06, 2011, 11:23 PM // 23:23
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#99
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Administrator
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Quote:
Originally Posted by Milennin
Also, why no Union on the Soul Twist build? Wouldn't Union be far superior over Dulled Weapon, or am I missing something here?
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You reserve ST charges for the more powerful Shelter and Displacement. More uptime on them is worth more than Union (at least, that's the idea anyway, I haven't played around with enough ST Rit variations myself).
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Aug 09, 2011, 07:53 PM // 19:53
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#100
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Jungle Guide
Join Date: Sep 2006
Location: Europe
Profession: W/
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I've tried with Dulled Weapon a few times, but for me it seems to work worse than Union.
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